![]() ![]() However, if you plan to only raid lower difficulties, Reasons, which makes it quite difficult to only play Fire if your plan is toĬlear the entire raid on Mythic. Fire is a great spec to play on mostīosses, however, on Mythic Scalecommander Sarkareth it struggles for various In a raiding environment, for optimal performance, Specs in the game while also making it a much better raiding spec than before. Was a major buff to the specialization, which made it one of the best Mythic+ This rework, even including the nerfs that followed, Fire Mage Viability in the Current Patchįire Mage has got a rework in 10.1.5, with multiple nerfs followed closely and With suggested talents based on the new talents.ġ2. Page for the changed talents and rotation. To reflect the new best-in-slot items caused by the changes above. ![]() All of the changes made have changes to various other aspects of playing and gearing a Fire Mage.The different available talent builds ( Mastery: Ignite vs Flamestrikeīased builds) and variants of the core build to change your playstyle. The new optimal talents can be found on our updated.You can find the new optimal Fire Mage rotation on our updated Due to all of these changed talents, the rotation has been updated.A lot of talents were moved to different positions or now shareĪ node with a different talent than before.Talents is a significant quality of life increase in the rotationĪs juggling these two different types of hard casts was often Pyroclasm has been removed as a standalone talent, but its effect.Target counts, or Master of Flame only increasing the amount of Like Intensifying Flame buffing Ignite's damage only on low Nerfed or made weaker specifically for multiple target scenarios, A lot of the Mastery: Ignite based talents were either.To grant Hot Streaks makes Flamestrike builds much more viable. The entire ride side of the tree (the AoE talents) were significantlyīuffed to make Flamestrike-based builds much stronger,Īnd especially the new talent Fuel the Fire allowing Flamestrike.Inflame, sharing a node with Pyromaniac.Unleashed Inferno, sharing a node with Sun King's Blessing.Various new talents were added some of the notable ones are:. ![]() ![]() Cauterize became a core ability instead of a talent.Flamestrike became a core ability instead of a talent.The Fire Mage Talent Tree got reworked:.With explanations for all of the new and changed talents. For more information, we have updated our Spell Summary.Page, which contains the new suggested talents and when to pick or not pick Shifting Power and Incanter's Flow are moved to veryĮarly in the tree and can easily be picked up. Multiple talents had their positions changed, most notably.Meteor was removed from the Mage tree and moved to the Fire tree.A new talent was added: Mass Invisibility (shares a node with Mass Barrier).A new talent was added: Mass Barrier (shares a node with Mass Invisibility).Invisibility became a core ability instead of a talent,Īnd Greater Invisibility now replaces Invisibility instead of.The General Mage Talent Tree got reworked:.Mastery: Ignite now only spreads to 3 targets when Fire Blast is used.Most Notable Fire Mage Changes for Patch 10.1.5īelow we list the most important changes made in 10.1.5 to Fire Mages. Haste Affects the spreadsheet in other ways.5. PS This information is taken under ideal Latency situation (0 MS) and 0 Haste. If you currently stand 25% critical strike chance, adding this glyph would increase your fireball spam DPS by 2.8%. These are all the glyphs released to date, and to date, with the current numbers we will face, and the added 5% critical strike damage on our set bonus, this is infact a good glyph to take in if you want to stick to single target DPS. Now, if we take this and insert it into a spreadsheet, where the standard mage has 2000 spell damage and increasing critical chance intervals of 10%, it shows us the following increase in DPS: (Burnout, Standard Critical Strike Multiplier, and Ignite taken into consideration 50%, 50%, and 40% respectively). Comment by mgp84The spell damage (fully talented) coefficient of a non-critical striking fireball is 146%, vs 461% coefficient for a critical strike chance. ![]()
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